Deus Ex How to Make Launch Menu Come Up Again
Contents
- 1 Using commands
- 1.one Accessing the panel
- 1.2 Turning on cheats
- ane.3 Fullscreen panel
- 2 Cheat/control list
- 2.1 Credits Easter-eggs
- 2.2 Skill Properties
- 2.three Entities
- 2.3.1 Animals
- 2.3.2 Augmentations
- ii.3.3 Bots
- 2.3.four Ammunition
- two.iii.5 Objects
- ii.3.half-dozen Characters
- 2.three.7 Weapons
- 2.four Maps
- ii.5 Player grapheme properties
- 2.6 Weapon properties
- 2.6.1 Boolean properties
- 2.half dozen.2 Numerical properties
- 2.6.3 Other input
- 3 Artificial Intelligence Modification
- 4 Console Commands Examples/Exploits
Using commands [ ]
In social club to utilize panel commands, y'all need to be able to access the console and enable cheats.
Accessing the panel [ ]
| Deus Ex: Game of the Year Edition or v1.112fm | Older versions of Deus Ex |
|---|---|
|
|
Turning on cheats [ ]
Most of the commands listed below are classified equally "cheats," and cannot be used without following actress steps.
- Method 1: Adding a launch parameter
- Add "
-hax0r" to the game'south shortcut target line ('0' is a zero, not a letter O). - If you accept the Steam version, follow these instructions to add the "
-hax0rlaunch option".
- Add "
- Method two: Editing the user.ini file
- Open up
User.ini(located at "DeusEx\System" or "Documents\DeusEx\System") - Add "
bCheatsEnabled=Truthful" under the "[DeusEx.DeusExGameInfo]" section.
- Open up
- Method three: Enabling cheats via the panel
- Open the console and enter the command "
Set Man bCheatsEnabled True" or "Prepare DeusEx.JCDentonMale bCheatsEnabled True". - Y'all will have to do this every fourth dimension you launch Deus Ex if you use this method.
- Open the console and enter the command "
If cheats have been enabled, saving the game will bear witness - CHEATS ENABLED - on the screenshot. To eliminate this, merely load the game and disable cheats by inputting the console command "Prepare DeusEx.JCDentonMale bCheatsEnabled False".
Fullscreen console mode.
Fullscreen panel [ ]
In the Deus Ex: Game of the Twelvemonth Edition or v1.112fm, the fullscreen panel tin can be accessed by pressing the chat button (default: T), and then pressing "Shift+Tilde" to open the panel in fullscreen manner.
In older versions, if you have set "Tilde=Type in your "User.ini" file, yous can press "Shift+Tilde" to open the console in fullscreen fashion. Yous tin can roll through your control history with "PgUp" and "PgDn", and y'all tin can exit the fullscreen console by pressing "Esc".
Cheat/command list [ ]
You tin bind any of the post-obit cheats in the User.ini file. For example, changing the value "50=" to "50=God" will requite you lot god mode in game past pressing that fundamental. Text in <angle brackets> represents a mandatory parameter, text in [square brackets] represents an optional parameter. Slashes mark a pick between parameters. All other text is required. Commands are not instance sensitive.
| Code | Event |
|---|---|
| allcredits | Gives 10,000 credits. |
| iamwarren | Activates EMP field. |
| augadd <aug> | Automatically installs the augmentation with the given proper name. See Augmentations. |
| set <skill> CurrentLevel <0/1/two/iii> | Changes a skill to a certain level. Example: "set SkillTech CurrentLevel 3" |
| allaugs | All basic augmentations. |
| allskillpoints | Grants yous more than than enough skill points to master every skill. |
| allskills | Grants you mastery in every skill. |
| allweapons | Summons all weapons. |
| legend | Brings up a secret card. |
| allimages | Fills your image archive. |
| playersonly | Freezes everything except the thespian. |
| allenergy | Full energy |
| allhealth | Full health |
| allammo | Refills ammo for each weapon in your inventory. |
| tantalus | Kills current target. |
| killall [proper name] | Eliminates all specified entity. |
| demoplay <file> | Plays the demo file with the given proper noun. |
| open <level> | Load the level with the given name. |
| summon <classname> | Spawn an object with the given course name. |
| spawnmass <classname> [corporeality] | Spawns several objects of the given class. If amount is not given, then 10 are spawned. |
| demorec <file> | Starts recording a demo with the given proper name. |
| god | Toggles God manner. |
| invisible <0/1> | Toggles invisibility. |
| behindview <0/ane> | Enables outset-person (when 0) or third-person view (when 1). |
| walk | Disables fly and no-prune mode. |
| wing | Enables fly mode. |
| ghost | Enables no-clip mode. |
| setjumpz <height> | Set jumping ability |
| amphibious | Breathe underwater. |
| opensesame | Unlocks targeted door or panel. |
| setfriction <number> | Sets friction of surfaces. (10 is default) |
| slomo <number> | Sets game speed. (1.0 default) |
| prepare Engine.Input <key> <control> | Demark a command to a key (Resets on quit). |
| showrgbdialog | Allows you to create your own custom HUD color (Resets on level load. Salve characteristic is non-functional). |
| showhud <true/fake> | Show or hide the HUD |
| get <property> | Render the value of a property |
| Preferences | Opens Advance Options menu. |
| Toggle<HUD element> | Toggles HUD pieces, valid values include: ObjectBelt, HitDisplay, AmmoDisplay, AugDisplay, Compass, and Crosshair. Example: "ToggleCompass" |
Credits Easter-eggs [ ]
These commands can be entered from the credits screen. They still require cheats to be enabled. A message volition exist displayed on screen upon successful activation (except DANCEPARTY, which immediately changes level, preventing the bulletin from being seen).
| Code | Effect | Message |
|---|---|---|
| QUOTES | Shows developer quotes subsequently the credits have scrolled. | QUOTES ENABLED! |
| DANCEPARTY | Run into the unique fourth "ending". | Trip the light fantastic toe PARTY ENABLED! |
| THEREISNOSPOON | Replaces all non-UI textures with the Matrix texture. | MAY TRICKS Fashion ENABLED! |
| HUTHUT | None. | HUT HUT HUT HUT HUT! |
| BIGHEAD | None. | So You Recall YOU'RE SMART? |
| IAMWARREN | Activates an EMP field around the histrion. | Full general PROTECTION Error! |
| MOREFROGS | None. | I HAVE 10 FINGERS AND TEN TOES! |
Skill Properties [ ]
For the "set <skill>" command employ the following properties (skill names)
- SkillComputer
- SkillDemolition
- SkillEnviro
- SkillLockpicking
- SkillMedicine
- SkillTech
- SkillWeaponHeavy
- SkillWeaponLowTech
- SkillWeaponPistol
- SkillWeaponRifle
- SkillSwimming
Entities [ ]
For the summon and spawnmass cheats, here are the course names of the entities you tin spawn. For case, if yous wish to spawn ten boxes of xxx.06 ammo, then you'd enter "spawnmass Ammo3006 10".
Animals [ ]
- True cat
- Doberman
- Fish
- Fly
- Grayness
- Greasel
- Karkian
- KarkianBaby
- Mutt – A domestic dog
- Pigeon
- Rat
- Seagull
Augmentations [ ]
Note: You can also use the augadd cheat. A description of augmentations here.
Pre-Installed Augs
- AugIFF – Friend or foe identification
- AugDataLink – Infolink
- AugLight
Artillery Augs (one maximum)
- AugCombat – Gainsay Forcefulness
- AugMuscle – Microfibral Muscle
Legs Augs (one maximum)
- AugSpeed – Speed Enhancement
- AugStealth – Run Silent
Subdermal Augs (two maximum)
- AugCloak
- AugRadarTrans – Radar Transparency
- AugEMP – EMP Shield
- AugBallistic – Ballistic Protection
Torso Augs (iii maximum)
- AugShield – Energy Shield
- AugHealing – Regeneration
- AugAquaLung
- AugEnviro – Environmental Resistance
- AugPower – Power Recirculator
- AugHeartLung – Synthetic Heart
Cranial Augs (one maximum)
- AugDrone – Spy Drone
- AugDefense – Ambitious Defence System
Optics Augs (one maximum)
- AugTarget – Targeting
- AugVision – Vision Enhancement
Bots [ ]
- CleanerBot
- MedicalBot
- MilitaryBot
- RepairBot
- SecurityBot2 – Security bot
- SecurityBot3 – Small security bot
- SecurityBot4 (unused bot)
- SpiderBot – Big spider bot
- SpiderBot2 – Small spider bot
Ammunition [ ]
- Ammo10mm – 10mm pistol, stealth pistol
- Ammo20mm – 20mm HE for the assail rifle
- Ammo3006 – Sniper burglarize
- Ammo762mm – Attack rifle bullets
- AmmoBattery – Riot prod charger
- AmmoDart – Regular darts for the mini-crossbow
- AmmoDartFlare – Flare darts
- AmmoDartPoison – Tranquilizer darts
- AmmoEMPGrenade
- AmmoGasGrenade
- AmmoLAM
- AmmoNanoVirusGrenade
- AmmoNapalm – Flamethrower
- AmmoPepper – Pepper gun
- AmmoPlasma – Plasma rifle
- AmmoRocket – GEP rockets
- AmmoRocketWP – WP rockets
- AmmoSabot – 12-gauge sabot shells
- AmmoShell – 12-gauge buckshot shells
Objects [ ]
- AcousticSensor – Gunfire acoustic sensor
- AdaptiveArmor – Thermoptic camo
- AIPrototype
- AlarmLight
- AlarmUnit – Alarm sounder panel
- ATM – Public cyberbanking terminal
- AttackHelicopter
- Augmentationupgradecannister – Augmentation upgrade canister
- AutoTurret – Turret base
- AutoTurretGun – Autonomous defense turret
- BallisticArmor – Body armor
- Barrel1
- BarrelAmbrosia – Ambrosia storage container
- BarrelFire – Burning butt
- BarrelVirus – Nanovirus storage container
- Basket – Wicker basket
- Basketball game
- Binoculars
- BioelectricCell
- BlackHelicopter
- BoneFemur – Human femur
- BoneSkull – Man skull
- BookClosed
- BookOpen
- BoxLarge – Cardboard box
- BoxMedium – Cardboard box
- BoxSmall – Cardboard box
- Button1
- CageLight – Light fixture
- Candybar
- Cart – Utility push-cart
- CeilingFan – Ceiling fan blades
- CeilingFanMotor
- Chair1 – Chair
- ChairLeather – Comfy chair
- Chandelier
- CigaretteMachine
- Cigarettes
- ClothesRack – Hanging dress
- CoffeeTable
- ComputerPersonal – Personal computer concluding
- ComputerPublic – Public calculator terminal
- ComputerSecurity – Security computer terminal
- ControlPanel – Electronic control panel
- CouchLeather
- CrateBreakableMedCombat – Combat supply crate
- CrateBreakableMedGeneral – Full general supply crate
- CrateBreakableMedMedical – Medical supply crate
- CrateExplosiveSmall – TNT crate
- CrateUnbreakableLarge – Metallic crate
- CrateUnbreakableMed – Metallic crate
- CrateUnbreakableSmall – Metal crate
- Credits – Credit chit
- Cushion – Floor absorber
- Dart
- DartFlare – Flare sprint
- DartPoison – Tranquilizer dart
- DataCube
- Globe - a not-solid 3D world planet
- EMPGrenade – Armed EMP grenade
- Fan1
- Fan1Vertical
- Fan2
- Faucet
- Fire
- FireExtinguisher
- FlagPole
- Flare
- Flask – Lab flask
- Fleshfragment – Bits of flesh
- Flowers
- GasGrenade
- HangingChicken – Slaughtered craven
- HangingShopLight – Flourescent low-cal
- HazMatSuit – Hazmat suit
- HKBirdcage – Birdcage
- HKBuddha – Buddha statue
- HKChair – Chair
- HKCouch – Bench
- HKHangingLantern – Paper lantern
- HKHangingLantern2 – Paper lantern
- HKHangingPig – Slaughtered Pig
- HKIncenseBurner
- HKMarketLight – Hanging low-cal
- HKMarketTable – Table
- HKMarketTarp – Canvas tarp
- HKTable – Table
- Keypad – Security keypad
- LAM – Armed LAM
- Lamp1 – Table lamp
- Lamp2 – Element of group vii lamp
- Lamp3 – Desk-bound lamp
- Lightbulb
- LightSwitch
- Liquor40oz – Forty
- LiquorBottle – Liquor
- Lockpick
- Mailbox
- Medkit
- Microscope
- MiniSub – Mini-submarine
- Multitool
- NanoKey
- NanoVirusGrenade – Armed scramble grenade
- Newspaper
- NewspaperOpen
- NYPoliceBoat
- OfficeChair – Hinge chair
- Pan1 – Frying pan
- Pan2 – Pot
- Pan3 – Frying pan
- Pan4 – Pot
- Phone – Telephone
- Pillow
- Pinball Machine
- Plant1 – Houseplant
- Plant2 – Houseplant
- Plant3 – Houseplant
- Poolball
- PoolTableLight – Hanging light
- Pot1 – Clay Pot
- Pot2 – Clay Pot
- POVCorpse – body
- Rebreather
- RetinalScanner
- RoadBlock – Concrete barricade
- SecurityCamera
- ShipsWheel – A ship's bicycle
- ShopLight – Flourescent calorie-free
- ShowerFaucet
- ShowerHead
- Shuriken – Throwing knife projectile
- SignFloor – Circumspection sign
- Sodacan
- SoyFood
- SpyDrone – Remote Spy Drone
- SubwayControlPanel
- Switch1
- Switch2
- TAD – Telephone answering machine
- TechGoggles
- Toilet
- Toilet2 – Urinal
- TrafficLight
- Trashbag
- Trashbag2
- TrashCan1
- Trashcan2
- TrashCan3
- TrashCan4
- TrashPaper – Paper
- Trophy Loving cup
- Tumbleweed
- Valve
- Van – Blackness Van
- Vase1 – Vase
- Vase2 – Vase
- VendingMachine
- VialAmbrosia – Ambrosia Vial
- VialCrack – A vial of Zyme
- WaterCooler
- WaterFountain
- WHBenchEast – Bench
- WHBenchLibrary – Bench
- WHBookstandLibrary – Bookstand
- WHCabinet – Cabinet
- WHChairDining – Chair
- WHChairOvalOffice – Leather chair
- WHChairPink – Chair
- WHDeskLibrarySmall – Desk
- WHDeskOvalOffice – Desk
- WHEndtableLibrary – Table
- WHFireplaceGrill – Fireplace grating
- WHFireplaceLog – Log
- WHPhone – Telephone
- WHPiano – Thousand piano
- WHRedCandleabra – Candelabra
- WHRedCouch – Couch
- WHRedEagleTable – Table
- WHRedLampTable – Table
- WHRedOvalTable – Table
- WHRedVase – Vase
- WHTableBlue – Table
- WineBottle – Vino
- Woodfragment – Shards of Woods
Characters [ ]
- AlexJacobson
- AnnaNavarre
- Bartender
- BoatPerson
- BobPageAugmented
- BobPage
- BumFemale
- BumMale
- BumMale2
- BumMale3
- Businessman1
- Businessman2
- Businessman3
- Businesswoman1
- Butler
- Chad
- Chef
- ChildMale
- ChildMale2
- Cop
- DentonClone – JC Denton clone
- Doberman
- Doctor
- Female1
- Female2
- Female3
- Female4
- FordSchick
- GarySavage
- GilbertRenton
- GordonQuick
- GuntherHermann
- HarleyFilben
- HKMilitary – Chinese military police
- Hooker1
- Hooker2
- HowardStrong
- JaimeReyes
- Janitor
- JCDentonMale – JC in a T-pose.
- JCDouble – JC Denton
- Jock
- JoeGreene
- JoJoFine
- JordanShea
- JosephManderley
- JuanLebedev
- JunkieFemale
- JunkieMale
- LowerClassFemale
- LowerClassMale
- LowerClassMale2
- LuciusDeBeers
- MaggieChow
- Maid
- Male1
- Male2
- Male3
- Male4
- MargaretWilliams
- MaxChen
- Mechanic
- MIB – A Man in Black
- MichaelHamner
- MJ12Commando
- MJ12Troop
- MorganEverett
- NathanMadison - Vinny
- NicoletteDuClare
- Nurse
- PaulDenton
- PhilipMead
- RachelMead
- RiotCop
- Sailor
- SamCarter
- SandraRenton
- SarahMead
- ScientistFemale
- ScientistMale
- ScubaDiver
- Secretary
- SecretService – A Secret Service amanuensis
- Smuggler
- Soldier
- StantonDowd
- Terrorist
- TerroristCommander – Leo Gold
- ThugMale
- ThugMale2
- ThugMale3
- TobyAtanwe
- TiffanySavage
- TracerTong
- TriadLumPath – A member of the Luminous Path
- TriadLumPath2 – A leader of the Luminous Path
- TriadRedArrow – A member of the Cherry-red Arrow
- UNATCOTroop
- WaltonSimons
- WIB – A Woman in Black
Weapons [ ]
- WeaponAssaultGun
- WeaponAssaultShotgun
- WeaponBaton
- WeaponCombatKnife
- WeaponCrowbar
- WeaponEMPGrenade
- WeaponFlameThrower
- WeaponGasGrenade
- WeaponGEPGun
- WeaponHideAGun – PS20
- WeaponLAM
- WeaponLAW – Calorie-free anti-tank weapon
- WeaponMiniCrossbow
- WeaponModAccuracy
- WeaponModAuto
- WeaponModClip
- WeaponModLaser
- WeaponModRange
- WeaponModRecoil
- WeaponModReload
- WeaponModScope
- WeaponModSilencer
- WeaponNanoSword – Dragon'due south Molar Sword
- WeaponNanoVirusGrenade – Scramble grenade
- WeaponPepperGun
- WeaponPistol – 10mm pistol
- WeaponPlasmaRifle
- WeaponProd – Riot prod
- WeaponRifle – Sniper burglarize
- WeaponSawedOffShotgun
- WeaponShuriken – Throwing knives
- WeaponStealthPistol
- WeaponSword
Maps [ ]
The post-obit are the map names, which are used with the "open up" command to change level. For instance, if you lot wish to warp to the commencement of the Hong Kong missions, then you'd enter "open up 06_HongKong_Helibase".
- 00_Training – Basic grooming with Jaime Reyes
- 00_TrainingCombat – Combat grooming with Gunther Hermann
- 00_TrainingFinal – Stealth training with Anna Navarre
- 01_NYC_UNATCOIsland – Liberty Island
- 01_NYC_UNATCOHQ
- 02_NYC_BatteryPark
- 02_NYC_Street – Hell'south Kitchen
- 02_NYC_Hotel – 'Ton Hotel
- 02_NYC_Bar – Underworld Tavern
- 02_NYC_FreeClinic
- 02_NYC_Smug – Smuggler'southward hideout
- 02_NYC_Underground – MJ12 facility
- 02_NYC_Warehouse – Warehouse District
- 03_NYC_UNATCOIsland – 2d visit to Liberty Island
- 03_NYC_UNATCOHQ – Second visit
- 03_NYC_BatteryPark – Second visit
- 03_NYC_BrooklynBridgeStation
- 03_NYC_MolePeople – Mole People Tunnels
- 03_NYC_AirfieldHeliBase – LaGuardia helicopter base
- 03_NYC_Airfield – LaGuardia Airport
- 03_NYC_Hangar – LaGuardia hangar
- 03_NYC_747 – LaGuardia 747
- 04_NYC_UNATCOIsland – 3rd visit to Liberty Isle
- 04_NYC_UNATCOHQ – Third visit
- 04_NYC_Street – Second visit to Hell's Kitchen
- 04_NYC_Hotel – Second visit to the 'Ton Hotel
- 04_NYC_Bar – 2d visit to Underworld Tavern
- 04_NYC_Smug – Second visit to Smuggler's hideout
- 04_NYC_Underground – 2nd visit to the MJ12 facility
- 04_NYC_NSFHQ – NSF headquarters
- 04_NYC_BatteryPark – 3rd visit
- 05_NYC_UNATCOMJ12lab
- 05_NYC_UNATCOHQ – Terminal visit
- 05_NYC_UNATCOIsland – Last visit to Freedom Island
- 06_HongKong_Helibase
- 06_HongKong_WanChai_Market
- 06_HongKong_WanChai_Canal
- 06_HongKong_WanChai_Street – Tonnochi Route
- 06_HongKong_WanChai_Underworld – Lucky Money Lodge
- 06_HongKong_TongBase – Tracer Tong'south laboratory
- 06_HongKong_VersaLife – Data Entry Facility
- 06_HongKong_MJ12lab – Pacific Rim Research Facility
- 06_HongKong_WanChai_Garage – Underground tunnel
- 06_HongKong_Storage – VersaLife Nanotechnology Containment Facility (Level 2)
- 08_NYC_Street – Final visit to Hell'south Kitchen
- 08_NYC_Hotel – Last visit to the 'Ton Hotel
- 08_NYC_Bar – Final visit to Underworld Tavern
- 08_NYC_FreeClinic – Last visit
- 08_NYC_Smug – Terminal visit to Smuggler's hideout
- 08_NYC_Underground – Last visit to the MJ12 facility
- 09_NYC_Dockyard – Brooklyn Naval Shipyard
- 09_NYC_ShipFan
- 09_NYC_Ship – PRCS Wall Cloud upper levels
- 09_NYC_ShipBelow – PRCS Wall Cloud lower levels
- 09_NYC_Graveyard – Lower East Side Cemetery
- 10_Paris_Catacombs – Denfert-Rochereau and catacombs archway
- 10_Paris_Catacombs_Tunnels
- 10_Paris_Metro – Paris Streets (About Champs-Élysées)
- 10_Paris_Club – La Porte de l'Enfer
- 10_Paris_Chateau – Chateau DuClare
- 11_Paris_Cathedral – Knights Templar Cathedral (Cathedrale de Payens)
- 11_Paris_Underground – Metro near the cathedral
- 11_Paris_Everett – Morgan Everett's residence
- 12_Vandenberg_Cmd
- 12_Vandenberg_Tunnels – Secret
- 12_Vandenberg_Computer – Universal constructor
- 12_Vandenberg_Gas – Abandoned gas station
- 14_Vandenberg_Sub – MJ12 sub-base
- 14_OceanLab_Lab
- 14_OceanLab_UC – Universal constructor
- 14_Oceanlab_Silo – MJ12 Missile Silo
- 15_Area51_Bunker – Surface level
- 15_Area51_Entrance – Sector 2
- 15_Area51_Final – Sector three
- 15_Area51_Page – Sector 4
- 99_Endgame1 - plays New Nighttime Historic period ending
- 99_Endgame2 - plays The Benevolent Dictator ending
- 99_Endgame3 - plays The Invisible Hand ending
- 99_Endgame4 - plays "secret" fourth ending
- DX - Deus Ex championship screen
- DXOnly - Deus Ex logo
- DXMP_Area51Bunker - Multiplayer Area 51 map
- DXMP_Cathedral - Multiplayer cathedral map
- DXMP_CMD - Multiplayer map
- DXMP_Silo - Multiplayer Missile Silo map
- DXMP_Smuggler - Multiplayer Smuggler'due south Hideout map
Player character backdrop [ ]
You do not have to have cheats enabled to use these codes. Press T (by default) to bring up the message entry line, erase "Say", then enter these. You can too bind them to specific keys using the method described above. Annotation: They're instance insensitive. For third party mods, y'all may have to use an identifier other than "deusex" (e.grand., for Deus Ex: Revision, you lot may have to employ "revision.revjcdentonmale" rather than "deusex.jcdentonmale").
| Code | Effect |
|---|---|
| set DeusEx.JCDentonMale poisonCounter 0 | Removes toxicant (which is ordinarily caused past a tranq dart or a greasel's attack). |
| set DeusEx.JCDentonMale drugEffectTimer <seconds> | Sets timer for intoxication (which is normally caused past booze or zyme); "0" effectively makes you sober. |
| set DeusEx.JCDentonMale free energy <value> | Sets your bioelectrical free energy to <value>%, which tin can exceed 100. |
| set DeusEx.JCDentonMale Credits <corporeality> | Sets the number of credits in your inventory to <amount>. |
| set DeusEx.JCDentonMale swimTimer <seconds> | Sets the amount of time for which you can remain underwater earlier starting to drown. |
| set DeusEx.JCDentonMale SkillPointsAvail <amount> | Sets your number of available skill points to <amount>. |
| set up DeusEx.JCDentonMale bNintendoImmunity True | Makes you immune to all status injuries (e.g., poison, radiation, suffocation, fire). |
| set DeusEx.JCDentonMale NintendoImmunitytimeleft <seconds> | Sets the amount of time for which y'all are immune to all status injuries (e.one thousand., poison, radiation, suffocation, fire). |
| set DeusEx.JCDentonMale Jumpz <value> | Sets the height you lot tin can leap. (default 120) |
| fix DeusEx.JCDentonMale Groundspeed <value> | Sets the speed you tin move. (default 120) |
| prepare DeusEx.JCDentonMale Aircontrol <value> | Sets the control you have during in the air ranging from 0 (less) to 1 (more than). (default 0.05) |
| set DeusEx.JCDentonMale Waterspeed <value> | Sets the speed you have in h2o. (default fourscore) |
| set DeusEx.JCDentonMale Accelrate <value> | Sets the maximum charge per unit of your movement. (default 500) |
| set DeusEx.JCDentonMale Airspeed <value> | Sets the speed you move in air. (default 160) |
| fix DeusEx.JCDentonMale combatdifficulty <value> | Sets the difficulty level of the game. (default values are 1 for Piece of cake, 1.5 for Medium, two for Hard, and 4 for realistic) |
Weapon properties [ ]
Weapons can be modified with the post-obit command:
- gear up weapon<name> <property> <value>
The <value> is either a number, truthful/false, or a certain word. Supplant <holding> with any of the following:
Boolean properties [ ]
Enter "0" for imitation, and "1" for truthful.
- bAutomatic – is this an automatic weapon?
- bEmitWeaponDrawn – True if drawing this weapon should make NPCs react
- bFallbackWeapon – If True, just employ if no other weapons are bachelor
- bHandToHand – is this weapon hand to manus (no ammo)?
- bHasMuzzleFlash – does this weapon have a flash when fired?
- bNativeAttack – True if weapon represents a native set on
- bNearWall – used for prox. mine placement
- bOwnerWillNotify – True if firing hand-to-hand weapons is dependent on the owner's animations
- bPenetrating – shot will penetrate and cause claret
- bUseAsDrawnWeapon – True if this weapon should be carried by NPCs every bit a fatigued weapon
- bUseWhileCrouched – True if NPCs should crouch while using this weapon
- bDrawMuzzleFlash
- bCanHaveScope – can this weapon have a scope?
- bHasScope – does this weapon have a scope?
- ScopeFOV – FOV while using telescopic
- bCanHaveLaser – tin this weapon have a laser sight?
- bHasLaser – does this weapon accept a laser sight?
- bCanHaveSilencer – can this weapon have a silencer?
- bHasSilencer – does this weapon have a silencer?
- bCanTrack – can this weapon lock on to a target?
- bInstantHit - is this weapon instant hit (as opposed to firing a slow projectile similar a dart or a rocket)?
- bIgnoresNanoDefense – if the aggressive defense aug does not blow this up
- bAggressiveExploded – if exploded by Ambitious Defense
For weapon mods:
- bCanHaveModBaseAccuracy
- bCanHaveModReloadCount
- bCanHaveModAccurateRange
- bCanHaveModReloadTime
- bCanHaveModRecoilStrength
For projectiles:
- bBlood – does this projectile crusade blood?
- bDebris – does this projectile cause droppings?
- bEmitDanger - does firing this projectile cause distress in civilians?
- bExplodes – does this projectile explode?
- bStickToWall – does this projectile stick to walls?
- bStuck – is this projectile stuck to the wall?
- bTracking – should this projectile rails a target?
Numerical properties [ ]
- LowAmmoWaterMark – critical low ammo count
- ClipCount – number of bullets remaining in current clip
- MaxAmmo –Maximum corporeality of ammo for a clip of ammo (eg: ammobattery)
- NoiseLevel – amount of noise that weapon makes when fired
- Concealability – concealability of weapon
- CONC_None
- CONC_Visual
- CONC_Metal
- CONC_All
- Shakemag
- ShotTime – number of seconds between shots
- ReloadCount – number of bullets in prune
- ReloadTime – number of seconds needed to reload the
- HitDamage – damage done by a single shot (or for shotguns, a single slug)
- MaxRange – absolute maximum range in earth units (feet * 16)
- AccurateRange – maximum accurate range in world units (feet * 16)
- BaseAccuracy – base accuracy (0.0 is expressionless on, 1.0 is far off)
- LockTime – how long the target must stay targetted to lock
- LockedSound – sound to play when locked
- TrackingSound – audio to play while tracking a target
- SoundTimer – to fourth dimension the sounds correctly
WeaponDamageType
- AmmoNames[3] – three possible types of ammo per weapon
- ProjectileNames[3] – projectile classes for different ammo
- AreaOfEffect – area of upshot of the weapon
- AOE_Point
- AOE_Cone
- AOE_Sphere
- StunDuration – how long the shot stuns the target
- SwingOffset – offsets for this weapon swing.
- recoilStrength – amount that the weapon kicks back later on firing (0.0 is none, 1.0 is big)
- MuzzleFlash flash – muzzle flash thespian
- ShakeTimer
- ShakeYaw
- ShakePitch
- AIMinRange – minimum "best" range for AI; 0=default min range
- AIMaxRange – maximum "best" range for AI; 0=default max range
- AITimeLimit – maximum corporeality of time an NPC should hold the weapon; 0=no time limit
- AIFireDelay – Once fired, use as fallback weapon until the timeout expires; 0=no time limit
- MinProjSpreadAcc
- bDestroyOnFinish
For projectiles:
- InitDir – initial direction of travel
- BlastRadius – radius to explode
- Damagee – who is being damaged
- DamageType – blazon of damage that this projectile does
- AccurateRange – maximum accurate range in earth units (anxiety * sixteen)
- MaxRange – maximum range in world units (feet * xvi)
- InitLoc – initial location for range tracking
- MinDrawScale
- MaxDrawScale
- LastSeenLoc – Last known location of target
Projectile classes:
- ready weapon<name> projectileclass <projectileclass>
- The <projectileclass> is selected from the list below.
*Make sure that if y'all want a weapon that has an instantly striking projectile (east.grand. Pistol), and want it to shoot a non-instantly hitting projectile (east.thousand. RocketLaw), you must first set the Pistol, in this case, to binstanthit fake. This can be done with:
- set weaponpistol binstanthit faux
- HECannister20mm
- Lam
- GasGrenade
- EMPGrenade
- NanoVirusGrenade
- Rocket
- RocketLaw
- RocketMini
- RocketWP
- GraySpit
- GreaselSpit
- Plasmabolt
- Fireball
- Halongas
- Teargas
- Poisongas
- Dart
- Dartflare
- Dartpoison
- Shuriken
Miscellaneous:
- gradualHurtSteps – how many separate explosions for the staggered HurtRadius
- gradualHurtCounter – which i are we currently doing
- spawnWeaponClass – weapon to give the player if this projectile is disarmed and frobbed
- spawnAmmoClass – weapon to give the player if this projectile is disarmed and frobbed
- Buoyancy
- CollisionHeight
- CollisionRadius
- FireOffset= "10=-twenty.000000,Y=two.000000,Z=30.000000)"
- FlashC
- FlashLength
- FlashO
- FlashS
- FlashY
- InventoryGroup
- Mass
- MuzzleScale
- PickupAmmoCount – Maximum corporeality of ammo for a weapon
- Lifespan – Sets the lifespan of a projectile (eg: set teargas lifespan <value>)
Other input [ ]
- AmmoName
- EnemyEffective – type of enemies that weapon is effective against
- ENMEFF_All
- ENMEFF_Organic
- ENMEFF_Robot
- EnviroEffective – type of environment that weapon is effective in
- ENVEFF_All
- ENVEFF_Air
- ENVEFF_Water
- ENVEFF_Vacuum
- ENVEFF_AirWater
- ENVEFF_AirVacuum
- ENVEFF_WaterVacuum
- GoverningSkill – skill that affects this weapon
- ProjectileClass
- SelectSound
Artificial Intelligence Modification [ ]
Non-Playable Characters (NPCs) can be modified with the post-obit commands, assuming that they are loaded in that area and are refreshed/resummoned after entering the control:
- fix <npc name> orders <value>
- Idle – NPC becomes non-responsive and frozen.
- Standing – NPC will remain stationary only volition react normally.
- Dancing – NPC will dance in a stationary position. (Not all NPCs accept proper dancing animations)
- Wandering – NPC will wander randomly.
- Attacking – NPC volition spawn attacking. (Typically the player)
- Following – NPC volition follow specified NPC or human by placing npc name or "human" in value.
- Shadowing - NPC will discretely follow specified NPC or man, only when in a sure radius, will go into Wandering land.
- set up <npc proper noun> bhokeypokey <true or faux>
- set <npc proper noun> <property> <value>
- Health – Sets overall health of NPC. (example: gear up deusex.pauldenton wellness 0)
- bInvincible – If true, sets NPC as invincible.
- bHatesWeap – If true, sets NPC to be hostile if sees JC conveying a weapon.
- Groundspeed – Sets ground speed of an NPC.
- Waterspeed – Sets water speed of an NPC.
- Jumpz – Sets acme of a leap for an NPC.
- Aircontrol – Sets command in air or a bound of an NPC.
- Accelrate – Sets accelration charge per unit of NPC.
- Airspeed – Sets air speed of NPC.
- Maxrange
ready <name> <drawscale> <value> (default is 1.0)
set <proper noun> <fatness> <value> (0-255, default is 128)
set up <name> <ambientglow> <value> (0-254, 255 is strobing)
set <npc name> <mesh> <value>
- GFM_Dress – Generic female wearing dress (eg: NicoletteDuClare)
- GFM_SuitSkirt – Generic female wearing suit and skirt (eg: MaggieChow)
- GFM_SuitSkirt_F – Generic fatty female wearing conform and skirt (eg: Maid)
- GFM_Trench – Generic female wearing trench coat (eg: ScientistFemale)
- GFM_TShirtPants – Generic female weaing T-shirt and pants (eg: AnnaNavarre)
- GM_DressShirt – Generic male wearing dress shirt (eg: Bartender)
- GM_DressShirt_B – Generic fat male person wearing clothes shirtt (eg: GuntherHermann)
- GM_DressShirt_F – Generic skinny male wearing apparel shirt(eg: MorganEverett)
- GM_DressShirt_S – Generic skinny male wearing dress shirt (eg: AlexJacobson)
- GM_Jumpsuit – Generic male wearing jump suit (eg: UNATCOTroop)
- GM_ScaryTroop – "Commando" mesh [only one character] (eg: MJ12Commando)
- GM_Scubasuit – Generic male person wearing scuba gear [only 1 character] (eg: ScubaDiver)
- GM_Suit – Generic male wearing suit (eg: BobPage)
- GM_Trench – Generic male trench coat (eg: JCDentonMale)
- GM_Trench_F – Generic fat male person trench coat (eg: JaimeReyes)
- GMK_DressShirt – Generic male kid [merely one character] (eg: ChildMale)
- GMK_DressShirt_F – Generic fat male person child [only i character] (eg: ChildMale2)
Console Commands Examples/Exploits [ ]
For example to take 99,999 shots from a weapon without reloading type into your console:
- set <weaponname> clipcount -99999 (case: weaponprod)
- set <ammoname> maxammo 99999 (example: ammobattery)
- allammo (fills your ammo to 99999)
- Note: If you reload the weapon volition probable require the clipcount to be reset.
Adding a silencer to the 10mm Pistol:
- prepare deusex.weaponpistol bcanhavesilencer truthful
- Obtain a silencer modification and utilise it on the pistol
Source: https://deusex.fandom.com/wiki/Deus_Ex_console_commands
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